Server Policy

Read these before you play.

If something is not explicitly listed here, players are still expected to follow the spirit of serious UK roleplay, common sense, and staff direction. Repeated low-quality behaviour can still be punished even if it is not named word-for-word below.

01

Foundations

The baseline expectations that apply everywhere on FX RP.

  • Respect everyone. Racism, sexism, homophobia, ableism, harassment, hate speech, or targeted abuse are never allowed in or out of character.
  • Serious roleplay only. Trolling, meme behaviour, intentionally ruining scenes, or joining just to cause chaos is forbidden.
  • Follow the spirit of the server. If something would obviously damage realism, fairness, or immersion, do not do it just because a rule does not name it directly.
  • English must be used in public roleplay scenes. This is so all parties and staff can understand what is happening when scenes escalate or are reviewed.
  • Common sense applies at all times. Staff can punish behaviour that clearly breaks immersion, even if the exact action is not listed line-by-line on this page.
02

Character Standards

Your character should behave like a believable person in a believable UK city.

  • Stay in character. Avoid out-of-character talk in active scenes unless it is needed for a technical issue, safety issue, or staff instruction.
  • Do not character hop to gain an advantage. You cannot dodge consequences, debts, investigations, gang pressure, or service discipline by swapping characters.
  • Play your injuries and circumstances realistically. A badly injured or frightened character should not act like nothing happened seconds later.
  • Use realistic names, clothing, and behaviour. Joke names, parody personas, or characters designed only for trolling are not allowed.
  • One scene, one perspective. Do not use information gained on one character to benefit another unless it was shared naturally in roleplay.
03

Roleplay Quality

Players are expected to create scenes, not instantly delete them.

  • Give scenes time to breathe. Do not rush to shoot, execute, dump, or end a scene the second conflict appears.
  • Value consequence. Arrests, debt, injury, loss, embarrassment, and setbacks are all part of roleplay and should not always be avoided at any cost.
  • Do not farm interactions. Repeating the same low-effort robbery, mugging, baiting, or kidnapping loop for quick gain is not quality roleplay.
  • Roleplay before mechanics. Use emotes, dialogue, and scene building instead of relying only on game systems whenever practical.
  • Do not interrupt active scenes without reason. If you involve yourself, you need a believable in-character reason for doing so.
04

Hostile Roleplay

Violent or threatening scenes must have proper build-up and believable stakes.

  • No RDM. You must not attack or kill another player without valid in-character reasoning and clear scene development.
  • No VDM. Vehicles may not be used as throwaway weapons or as an excuse to skip real roleplay escalation.
  • Initiation must be clear. Threats, weapons, demands, or hostile actions should make it obvious to the other party that the scene has escalated.
  • Value life. If your character is realistically outnumbered, outgunned, cornered, or injured, they should act accordingly instead of treating every scene like a deathmatch.
  • No baiting for clips. You cannot provoke weak retaliation on purpose just to gain rule cover for escalation.
  • Kidnapping and hostage scenes require substance. They need a real reason, a realistic target, and proper follow-through, not random abductions for boredom.
  • Robberies and muggings must be roleplayed. Use dialogue, demands, and realistic pressure instead of instantly attacking or executing people.
05

FailRP & Unrealistic Play

Anything that breaks realism or denies the other side a fair scene falls here.

  • No powergaming. You cannot force outcomes or actions onto another player without giving them realistic room to respond.
  • No impossible actions. Do not invent unrealistic strength, knowledge, endurance, lockpicking, weapon handling, or injury tolerance.
  • No inventory abuse mid-scene. You should not magically move heavy items, swap gear unrealistically, or pull out equipment with no believable access.
  • Do not ignore restraints, injuries, or circumstances. If cuffed, boxed in, at gunpoint, or critically injured, your options should match the situation.
  • No combat logging. Disconnecting to avoid consequences, police action, robbery, debt, or death is strictly prohibited.
  • No exploiting. Bug abuse, duping, clipping, safe-spot abuse, inventory exploits, or mechanic abuse for advantage will result in severe punishment.
06

Death, Memory & NLR

Death and incapacitation need clear boundaries so scenes reset fairly.

  • New Life Rule applies after death. If your character fully dies, they lose memory of the specific events directly leading to that death unless staff or a special event says otherwise.
  • Do not return to the active scene. Once dead, you must not rush straight back to the area to continue, observe, or recover property from the same incident.
  • Downed does not mean invincible. If your character is incapacitated but not considered dead, continue roleplaying the injuries and limitations.
  • No revenge loops. You cannot use a new life as an excuse to re-enter the same conflict from a different angle minutes later.
  • Permanent death is player-led unless approved otherwise. Do not force character deletion or permanent injuries on others without consent or staff-backed event context.
07

Communication & Information

Information must be gained through roleplay, not external sources or hidden channels.

  • No metagaming. Do not use Discord, streams, chats, or any out-of-character source to gain in-character information.
  • No stream sniping. If you watch another player’s stream, you must not use anything from it in-game.
  • Use OOC channels sparingly. Keep them for technical issues, urgent clarifications, or staff direction, not arguments or scene disruption.
  • No ghost calls. If your character is downed, dead, restrained, or realistically unable to communicate, they cannot magically pass perfect information to others.
  • No soundboard or mic spam abuse. Your mic should support immersion, not overwhelm scenes or irritate other players.
08

Crime, Gangs & Illegal RP

Crime is allowed, but it must still be fair, believable, and scene-driven.

  • Crime needs purpose. You should have motive, planning, or character reason beyond "we were bored".
  • Gang conflict must escalate naturally. Rivalries, retaliation, taxation, turf pressure, and intimidation should build over time instead of becoming constant instant shootings.
  • Do not spam high-impact crime. Repeated kidnappings, store hold-ups, or pressure scenes with no cooldown in story quality can be treated as low-effort farming.
  • Victims must get roleplay. Even in criminal scenes, the other side should receive interaction, dialogue, and consequence instead of being treated like props.
  • No unrealistic stash, body, or evidence disposal. If your actions would leave witnesses, CCTV, vehicles, blood, or obvious traces, roleplay accordingly.
09

Police, NHS & Public Services

Emergency and public-service factions must protect roleplay quality, not shut it down.

  • Police must prioritise proportional response. Escalation should match the threat and preserve roleplay where possible.
  • NHS must treat scenes seriously. Medical roleplay should not be rushed, mocked, or used only as a teleport back into action.
  • No service abuse for OOC advantage. You may not join or use a faction to leak information, dodge criminal consequence, or protect friends unfairly.
  • Corruption, if allowed, must be heavily controlled. Do not roleplay corrupt public-service conduct unless your server leadership has explicitly approved it.
  • Public-service players are still bound by all general rules. Wearing a uniform or holding rank never excuses poor conduct, low-quality scenes, or toxic behaviour.
10

Vehicle & Driving Standards

Driving should reflect the vehicle, the road, and the situation.

  • Drive realistically. Constant reckless swerving, impossible cornering, rooftop stunts, and arcade handling break immersion.
  • No unrealistic off-roading. A high-end supercar should not be used like an off-road truck unless the scene makes realistic sense.
  • Do not use scuff as a shield. If physics go wrong, roleplay in good faith instead of instantly weaponising the glitch for advantage.
  • Pursuits must remain believable. Do not intentionally desync-ram, exploit terrain, or use throwaway behaviour that makes scenes unwinnable or silly.
  • Vehicle theft, dumping, and storage should be roleplayed logically. Treat keys, locks, ownership, and access with realism.
11

Safe Zones, Spawn Areas & Events

Some areas or events may carry extra protection because they support onboarding or organised scenes.

  • Respect marked safe zones or green zones. If the server identifies a location as protected, hostile actions there are not allowed unless staff or an event explicitly say otherwise.
  • No camping spawn areas. Do not wait around hospitals, apartments, impounds, or standard recovery points to instantly restart conflict.
  • Event rules override standard flow where stated. If staff run a custom event, their rules for that event take priority during the event window.
  • Do not abuse protected areas. You cannot bait conflict, flee into a protected zone to erase consequence, or hide there to force immunity.
12

Staff, Reports & Punishments

How enforcement is handled when scenes go wrong.

  • Staff can act on evidence and judgement. Clips, logs, witness accounts, and repeated behaviour patterns may all be used when reviewing incidents.
  • Do not lie to staff. False reports, edited clips, fake narratives, or hiding key context can lead to stronger punishment than the original incident.
  • Do not argue in public channels. Use tickets, reports, or the appeal route instead of dragging disputes through Discord chats or in-game OOC.
  • Punishments may escalate. Verbal warnings, written warnings, kicks, temporary bans, faction removals, and permanent bans can all be used depending on severity and history.
  • Ban evasion or alt-account abuse is never allowed. If punished, use the correct appeal route rather than attempting to bypass it.

Final Note

Play to build scenes people remember.

  • Choose roleplay over ego.
  • Choose consequence over instant wins.
  • Choose immersion over loopholes.
  • If you are unsure whether something is allowed, ask staff before doing it.